Audio post
Dialogue, Foley, backgrounds, designed effects, editorial, stems, and final mixes for picture.
View related work ↘I build clear, detailed soundtracks that give stories space, weight, and motion.
PlayFrom first edit to final delivery, I shape clean, intentional audio for picture, music, podcasts, and interactive media.
Dialogue, Foley, backgrounds, designed effects, editorial, stems, and final mixes for picture.
View related work ↘Noise reduction, restoration, pacing, cleanup, leveling, and release-ready spoken-word audio.
Explore capabilities ↘Recording, arrangement, vocal production, mixing, and mastering from session to finished record.
Listen to productions ↘Purpose-built assets, naming and organization, Wwise implementation, events, loops, and soundbanks.
View game audio ↘Three sound redesigns demonstrating editorial detail, synchronization, stereo placement, atmosphere, and mix balance across animation, live action, and game cinematics.
I currently own Cool Creations Media Company, where services include music production, recording, mixing, dialogue cleanup, and background-noise reduction. Before expanding into postproduction and sound design, I owned and operated GoodWork Studios in Atlanta—producing instrumentals, recording artists, and shaping full vocal productions from session to final mix.
Cleared portfolio selections · Press playAn archival spoken-word project highlighting sermons and interviews from Civil Rights leaders, supported by custom original music. Created and produced by Brandon Alexander, with audio engineering and final mixing.
View release ↗Selected professional and academic work spanning complete audio postproduction, original Foley, composition to picture, music production, mixing, mastering, and game-audio implementation.
Animation sound redesign
A layered animation redesign built around forest atmosphere, detailed creature movement, dialogue clarity, and image-led spatial motion. The edit balances grounded ambience with imaginative effects, including insects, bubbles, and dimensional vortex transitions.
Build a believable world around sparse production audio while keeping the character performance readable.
Layered forest beds, detailed creature movement, designed transitions, and perspective-based panning were edited tightly to picture.
Dialogue edit · Foley · backgrounds · designed effects · stereo mix
Live-action audio post
A live-action postproduction exercise focused on building a coherent soundtrack from distinct editorial layers. Dialogue, Foley, designed effects, backgrounds, and perspective cues work together to support the scene without pulling attention away from the picture.
Game-cinematic sound redesign
A fast-moving game-audio redesign shaped for readable action and character. Each effect is edited to picture, placed in the stereo field, and balanced for impact while maintaining enough space for the sequence to breathe.
War-film audio postproduction
A complete dramatic postproduction workflow developed from editorial through final delivery. Dialogue, ADR, Foley, designed effects, backgrounds, predubs, stems, Printmaster, and M&E were shaped into a focused cinematic soundtrack.
Carry a dramatic war sequence from editorial through a delivery-ready rerecording mix.
Dialogue, ADR, Foley, hard effects, backgrounds, and perspective were organized into predubs before the final balance.
Printmaster · M&E · stems · final picture mix
Animation audio production
An animation soundtrack built from newly recorded character dialogue and original Foley. Gates, compression, EQ, time-based effects, stereo placement, and final balancing support the timing, personality, and movement of the scene.
Original music for video
An original Ableton Live production composed directly to picture. Musical cues, transitions, hits, and changes in momentum were synchronized to the edit while maintaining a cohesive groove and clean final mix.
Interactive game audio
A collection of character and elemental-spell assets designed, edited, named, and implemented in Wwise. The work includes playable integration, cinematic synchronization, event logic, soundbanks, looping assets, and organized delivery documentation.
Create distinct, readable character and elemental sounds that function in both gameplay and cinematics.
Assets were designed in layers, edited to specification, named systematically, and implemented through Wwise events and soundbanks.
Designed assets · loops · events · soundbanks · gameplay capture
A repeatable workflow keeps the creative choices focused and the final delivery dependable.
Clarify the story, audience, references, technical needs, and final deliverables.
Organize the session, clean dialogue, shape performances, and construct the sonic world.
Create clarity, movement, impact, and balance while keeping every choice in service of the material.
Complete revisions, quality control, naming, stems, and release-ready final files.
Music producer · Audio engineerI’m Brandon Alexander, a music producer and audio engineer working across records, sound design, editing, mixing, and audio postproduction.
I currently own Cool Creations Media Company, offering audio services alongside broader creative work. As the former owner of GoodWork Studios in Atlanta, I developed hands-on experience producing music, recording artists, and mixing songs. I earned an Associate Degree in Audio Production from Full Sail University in 2025, achieved Certified Pro Tools Operator status circa 2006–2009, and bring nearly two decades of Pro Tools experience. My training spans critical listening, advanced audio editing, restoration, modern production, audio post, and game audio. I approach every project with a steady ear: organize the session, reduce distractions, and shape a mix that serves the artist or the picture.
A practical guide to video editing with AI, published by Cool Creations Media.