Audio postproduction · Sound design · Music production

Brandon
Alexander

I build clear, detailed soundtracks that give stories space, weight, and motion.

Play
reel
Available for new workAtlanta · RemoteFreelance · Contract · Full-time

Sound that works
for the story.

From first edit to final delivery, I shape clean, intentional audio for picture, music, podcasts, and interactive media.

Sound design
demo reel 2026

Three sound redesigns demonstrating editorial detail, synchronization, stereo placement, atmosphere, and mix balance across animation, live action, and game cinematics.

Sound redesigns · For portfolio demonstrationHeadphones recommended

Records, beats
& full productions.

I currently own Cool Creations Media Company, where services include music production, recording, mixing, dialogue cleanup, and background-noise reduction. Before expanding into postproduction and sound design, I owned and operated GoodWork Studios in Atlanta—producing instrumentals, recording artists, and shaping full vocal productions from session to final mix.

Cleared portfolio selections · Press play
Legacy release · Available onlineCivil Rights Sermons & Interviews

An archival spoken-word project highlighting sermons and interviews from Civil Rights leaders, supported by custom original music. Created and produced by Brandon Alexander, with audio engineering and final mixing.

View release ↗

Sound for picture,
records & interactive media.

Selected professional and academic work spanning complete audio postproduction, original Foley, composition to picture, music production, mixing, mastering, and game-audio implementation.

01

Animation sound redesign

Cosmos Laundromat

A layered animation redesign built around forest atmosphere, detailed creature movement, dialogue clarity, and image-led spatial motion. The edit balances grounded ambience with imaginative effects, including insects, bubbles, and dimensional vortex transitions.

Sound design · Edit · Stereo mixSelected instructor feedback: strong backgrounds, creature details, panning, and vortex design.
Watch in the sound design demo reel · Headphones recommended
Challenge

Build a believable world around sparse production audio while keeping the character performance readable.

Approach

Layered forest beds, detailed creature movement, designed transitions, and perspective-based panning were edited tightly to picture.

Delivered

Dialogue edit · Foley · backgrounds · designed effects · stereo mix

02

Live-action audio post

Tears of Steel

A live-action postproduction exercise focused on building a coherent soundtrack from distinct editorial layers. Dialogue, Foley, designed effects, backgrounds, and perspective cues work together to support the scene without pulling attention away from the picture.

Dialogue · Foley · SFX · MixAcademic portfolio project · Full Sail University, 2026
Watch in the sound design demo reel · Headphones recommended
03

Game-cinematic sound redesign

Dragon Crashers

A fast-moving game-audio redesign shaped for readable action and character. Each effect is edited to picture, placed in the stereo field, and balanced for impact while maintaining enough space for the sequence to breathe.

Sound design · Sync · MixAcademic portfolio project · Full Sail University, 2026
Watch in the sound design demo reel · Headphones recommended
04

War-film audio postproduction

Dresden

A complete dramatic postproduction workflow developed from editorial through final delivery. Dialogue, ADR, Foley, designed effects, backgrounds, predubs, stems, Printmaster, and M&E were shaped into a focused cinematic soundtrack.

Dialogue · ADR · Foley · SFX · Rerecording mixInstructor-reviewed final rerecording · Full Sail University
Watch the completed Dresden mix · Headphones recommended
Challenge

Carry a dramatic war sequence from editorial through a delivery-ready rerecording mix.

Approach

Dialogue, ADR, Foley, hard effects, backgrounds, and perspective were organized into predubs before the final balance.

Delivered

Printmaster · M&E · stems · final picture mix

05

Animation audio production

Cartoon Dialogue & Foley

An animation soundtrack built from newly recorded character dialogue and original Foley. Gates, compression, EQ, time-based effects, stereo placement, and final balancing support the timing, personality, and movement of the scene.

Voice recording · Original Foley · Edit · MixOriginal performance recording and Foley · Full Sail University
Watch the completed Cartoon Dialogue & Foley mix · Headphones recommended
06

Original music for video

Composing to Picture

An original Ableton Live production composed directly to picture. Musical cues, transitions, hits, and changes in momentum were synchronized to the edit while maintaining a cohesive groove and clean final mix.

Composition · Sync · Arrangement · MixInstructor-selected strengths: composition, groove, and synchronization
Watch the completed composition to picture · Headphones recommended
07

Interactive game audio

Character & Elemental Spells

A collection of character and elemental-spell assets designed, edited, named, and implemented in Wwise. The work includes playable integration, cinematic synchronization, event logic, soundbanks, looping assets, and organized delivery documentation.

Asset design · Wwise · Implementation · Gameplay captureCharacter-design project received full marks · Wwise implementation
Watch the Elemental Spells gameplay capture · Headphones recommended
Challenge

Create distinct, readable character and elemental sounds that function in both gameplay and cinematics.

Approach

Assets were designed in layers, edited to specification, named systematically, and implemented through Wwise events and soundbanks.

Delivered

Designed assets · loops · events · soundbanks · gameplay capture

Organized sessions.
Intentional sound.

A repeatable workflow keeps the creative choices focused and the final delivery dependable.

  1. 01

    Listen & define

    Clarify the story, audience, references, technical needs, and final deliverables.

  2. 02

    Edit & build

    Organize the session, clean dialogue, shape performances, and construct the sonic world.

  3. 03

    Mix & refine

    Create clarity, movement, impact, and balance while keeping every choice in service of the material.

  4. 04

    Review & deliver

    Complete revisions, quality control, naming, stems, and release-ready final files.

Pro ToolsLogic ProReason StudiosFL StudioAbleton LiveiZotope RXWwiseDialogue editingFoleyAudio restoration

Story first.
Detail always.

Brandon Alexander in a recording studio wearing headphonesMusic producer · Audio engineer

I’m Brandon Alexander, a music producer and audio engineer working across records, sound design, editing, mixing, and audio postproduction.

I currently own Cool Creations Media Company, offering audio services alongside broader creative work. As the former owner of GoodWork Studios in Atlanta, I developed hands-on experience producing music, recording artists, and mixing songs. I earned an Associate Degree in Audio Production from Full Sail University in 2025, achieved Certified Pro Tools Operator status circa 2006–2009, and bring nearly two decades of Pro Tools experience. My training spans critical listening, advanced audio editing, restoration, modern production, audio post, and game audio. I approach every project with a steady ear: organize the session, reduce distractions, and shape a mix that serves the artist or the picture.

Associate Degree · Audio Production · Full Sail University · 2025Certified Pro Tools Operator · circa 2006–2009Cool Creations MediaMusic productionRecordingNoise reductionAudio restorationPro ToolsDialogue editingFoleySFX editingStereo mixingGame audio
Additional creative work · Published authorMastering Descript

A practical guide to video editing with AI, published by Cool Creations Media.